Indiefreaks Game Profiler Beta Opens
I reach a point in the Indiefreaks Game Profiler development where I need to get input from developers to see if it works properly on their own projects, find bugs and eventually improve it with missing features or adjustments. Therefore, I’m from now on accepting Xna developers for Windows, Xbox 360 and Windows Phone 7 projects applications to get an early build of the builds for a beta test session.
If you’d like to participate, please use the Contact form you’ll find in the top menu of the website and set the subject to “IGP Beta Application” and fill in the following information for better communication:
- Targeted Xna Platform
- Current project status (Early phase, middlish, polishing or Almost hitting the publish button on AppHub)
- Development frequency (Occasional, Every day, Every week end)
Once I receive your email, I’ll get back to you by email sending over the release builds for your platform as well as some documentation on how to quickly setup your project to use Indiefreaks Game Profiler.
In order for you to provide me feedback, I created a set of forums here so that you can post and share with other beta testers the issues or improvements you’d find while using it.
I thank you all by advance.
Looking for a hand!… or two :p
I haven’t been very much active either on the website or in the forums the last two weeks since I got a bunch of personal matters to take care of.
The most important one is that I’m currently unemployed and I’m starting to get sick of this situation: I need to get involved in a new project and most of all a team! Working on my personal projects (including IGF) is intellectually very satisfactory but it doesn’t really help meeting people and getting ideas and concepts to reality with coworkers.
Moreover, even if I use my game projects to test and implement features to the framework, I spend a lot of time designing them so that it also works for other games and it requires a lot of brainstorming and time to get it right. I don’t work on my game projects as I’d like and this is starting to frustrate me which is never a good thing
Therefore, I’m officially (while it has always been possible since the project is open source) calling for contributors to get this framework moving on and delivering releases at a similar speed.
You may be good at using SunBurn Engine, Networking, GUI, PostProcessing, or whatever feature would make its way in the framework. I’m really opened to let people take property on the code and improve it or add new features.
If you’re interested, feel free to drop me a line at webmaster@indiefreaks.com.
Thank you all.
read moreFeature Requests
I’ll be now defining the next step for IGF and what will be the next feature set I’ll be working on. In order to do so, I put in place a Feature Request system that I’ll use to list all the features I want to fit in the framework.
This system not only will serve as a road map for IGF but I also wanted it to be a way for IGF developers to bring in new ideas, comment on the existing ones but most of all influence their development order so that it reflects what they are seeking in such framework.
I do have some requirements for my own game project and I’ll add them like you would do.
Feel free to stop by and Vote, Comment or Request features!
read moreFresh new start!
When I registered the indiefreaks.com domain name, I wanted to provide the indie game developers community a place where they’ll be able to talk about their projects, share their progress, invite players to join their group and some additional social networking related features.
Unfortunately, I didn’t succeed producing a website that could really engage developers as well as players mostly because a few websites, facebook pages and tweet activities are taking most of game developer’s free time (when they are not developing, working for real money or doing some stuff IRL).
Therefore, I decided to make indiefreaks.com my independent studio website and start it all over again!
read more

