Hardware Instancing with IGF & SunBurn R&D – Part 2

I made some progress and with a easy setup, I can create geometry instances easily.

The video below shows where I am now with a scene procedurally placing 1000 boxes and picking one to show it can be moved around and still receiving lighting and shadows thanks to SunBurn engine ;)

3 Comments

  1. mezcaholic says:

    ehsweet!

  2. Philippe Da Silva says:

    Thanks, that’s strange that I now cannot see tons of cubes in a scene without willing to see them falling with realistic physics :p

  3. Tom says:

    Nice one. I probably won’t be using the Framework anytime soon, but I love the initiative.

    The new site-design is pretty great btw :) (ps. the auto-loop on the vid was kind of confusing)

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